RayFire is one of the most powerful destruction and fragmentation plugins for 3ds Max. Version 1.88 extends its support to 3ds Max 2026 and improves stability and toolset. Here’s everything you need to know.
RayFire is a specialist plugin for 3ds Max designed for creating realistic simulations—rigid bodies, fractured objects, explosions, glass cracking, voxels, clustering, and more. It’s widely used in VFX, architecture, advertising, and games.
All core RayFire toolsets continue in 1.88 with updates from recent releases:
Ease-of-use UI for rigid-body dynamics, including interactions with scene forces and Space Warps
Consume fragments dynamically based on collision strength and material properties
Easily add explosion effects and realistic glass cracking
Generate voxelized geometry, cluster fragments, refine detail, slice objects, and trace images onto fragments
Fragments link directly with Particle Flow; cache complex simulations externally
RayFire 1.88 is the definitive build for Blender users working with 3ds Max from 2018 through 2026. It supports the newest Max while retaining its robust, production-proven suite of destruction tools. If you’re serious about dynamic effects, this update keeps your pipeline current without sacrificing capability.
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